In the beginning, there was an ocean. Vast and unbroken, it stretched from one end of the horizon to the other, the blue of the sky barely distinguished from the blue of the sea.


Then there was a pier, dredged up from the nothingness below the sea, a stone-and-sand bulwark battered by waves. The not-ocean grew, the pier becoming a harbor, then an island, and on that island grew houses—in white and red and purple and teal. Cottages and ranch homes, warehouses and monolithic apartment blocks, until ocean gave way to a town.


This is how the story goes in my head, at least. I’ve spent much of the last two days playing (or toying with) Townscaper, and so far I’ve learned I never needed the “Sim” part of SimCity after all.

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Source: Townscaper impressions: Build picturesque fishing villages with no direction and no drama